Professional Work / UNBEATABLE

UNBEATABLE

Months ahead of the game’s launch in December 2025, I was approached by D-Cell to provide guest charts for the rhythm-action game UNBEATABLE. While I’d done some rhythm work on Highland Song, that game’s systems for music gameplay were extremely loose and procedurally-driven, and I leapt at the chance to fully indulge in charting for a game I’ve long held as “the coolest thing I’ve ever seen”.

Each song involved creating beatmaps for all five base difficulties (occasionally collaborating with fellow charters like Cheryl and Chi Xu) using TaroNuke’s custom Unity charting tool. My charts have been featured as unlocks in the base game, additions in the deluxe “Breakout Edition” and the Jamie Paige Content Companion DLC.

  • WAITING (Live) – D-CELL Sound Team
  • FAMILIAR (Live) – D-CELL Sound Team
  • Cool final2-actualfinal – D-CELL Sound Team
  • Beyond the Heart – Lena Raine
  • Welcome to Slamtown – RJ Lake (BREAKOUT Edition)
  • Women Wrestling – Jamie Paige (CONTENT COMPANION DLC)
  • BIRDBRAIN – Jamie Paige x OK Glass (CONTENT COMPANION DLC)

Work on UNBEATABLE has acted as nice background noise to the past year, generally picking up a couple of songs whenever I have the time. While largely external contractors, the charting group is extremely collaborative and we all pick on editing and testing each other’s beatmaps.

Release
December 2025

Developer
D-CELL Games

Role
Beatmap Designer (Guest)

Project Length
By Commission