Professional Work / Zero Company

STAR WARS: Zero Company

In late 2025, I was approached to contract on EA’s Star Wars: Zero Company as a mission designer. While initially brought on to help bulk out the game’s selection of Skirmish (read: side) missions, I was quickly also given responsibility for a late-game Hero Mission featuring two of the game’s companion characters, Trick and Luco.

Our Skirmish maps were designed with a mind for reusability, with each featuring at least two variations with different spawn point, enemy placements, objectives and exfil points (as well as support for harder “Crisis” missions with extra objectives and enemies). The game also features “Fort” mission templates with even more flexibility, reused across multiple planets – for example, my Outlaw Fort template appears as the game’s first post-tutorial mission on Lothal, but also appears on Anaxes and Florrum.

In total I worked on four Skirmish map layouts (Dantooine_02X, Kaller_03X, Brentaal_03X and OutlawFort) and one Hero Mission (TrickLuco_020) over the year leading up to the game’s release. I was also heavily involved in bug fixing and revisions on the entire mission lineup – there are very few missions I didn’t touch in some manner as we prepared the game for its successful launch in August 2026.

Release
August 2026

Developer
BitReactor

Role
Mission Designer

Project Length
12 Months