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<urlset xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1" xsi:schemaLocation="http://www.sitemaps.org/schemas/sitemap/0.9 http://www.sitemaps.org/schemas/sitemap/0.9/sitemap.xsd"><url><loc>https://natclayton.uk/professional-work-tron-catalyst/</loc><lastmod>2025-07-10T16:37:02+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://natclayton.uk/about-me/</loc><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2024/03/aurapfp.png</image:loc><image:title>aurapfp</image:title></image:image><lastmod>2025-05-12T20:07:57+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://natclayton.uk/261-2/</loc><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/annotated.jpg</image:loc><image:title>annotated</image:title><image:caption>An annotated, in-editor view of D5 Pine Peak blockout</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/climb.jpg</image:loc><image:title>climb</image:title></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/woodsman.jpg</image:loc><image:title>woodsman</image:title></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/castle.jpg</image:loc><image:title>castle</image:title><image:caption>An island priory level test that was later incorporated into D4, with an initial art pass</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/paint-dot-net-2.jpg</image:loc><image:title>paint-dot-net-2</image:title><image:caption>Sketch of a potential "ice rock" platforming mechanic for D7</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/paint-dot-exe-2.jpg</image:loc><image:title>paint-dot-exe-2</image:title><image:caption>Path entry points and layout for D6 peak, the highest in the game</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/d4scraps-2.jpg</image:loc><image:title>d4scraps-2</image:title><image:caption>An exploration of D4's overall level layout and flow.</image:caption></image:image><lastmod>2025-04-04T17:31:41+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://natclayton.uk/can-androids-pray/</loc><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/earlyui-2-1.jpg</image:loc><image:title>earlyui-2-1</image:title><image:caption>Early "fake UI" tests and world construction</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/earlyui-2.jpg</image:loc><image:title>earlyui-2</image:title></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/earlydraft.jpg</image:loc><image:title>earlydraft</image:title><image:caption>The very first screenshot of CAP, when it was being written with Ink.</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/capvisual.jpg</image:loc><image:title>capvisual</image:title><image:caption>An early art test showing palette and silhouette work</image:caption></image:image><lastmod>2024-04-02T08:41:32+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://natclayton.uk/personal-work-washout/</loc><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2023/02/locations.png</image:loc><image:title>locations</image:title><image:caption>Callout names for Red side (mirror for Blue)</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2023/02/dynamics.jpg</image:loc><image:title>dynamics</image:title><image:caption>If red control mid, their bridge extends for easier pushes forwards. If Blue controls Red's B, Red's flank and spawn doors are shut</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2023/02/key-image.jpg</image:loc><image:title>key image</image:title><image:caption>Mood shot for Washout showing landmark mid prop and blue's side of the map</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2023/02/prog5.png</image:loc><image:title>prog5</image:title><image:caption>Spawn area barricade extensions, flank field extensions, and out-of-bounds areas define the near-final layout. A new point-controlled flank path was added to the cliffs in each field.</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2023/02/prog3.png</image:loc><image:title>prog3</image:title><image:caption>Layout improvements including new spawn areas and new dynamic spawn routes.</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2023/02/prog1.png</image:loc><image:title>prog1</image:title><image:caption>Day one layout with mid, dynamic bridges, and rough outlining of back points.</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2023/02/progressgif.gif</image:loc><image:title>progressgif</image:title><image:caption>Progression of Washout's overall design, from initial sketch to near-final layout.</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2023/02/prog0.png</image:loc><image:title>prog0</image:title><image:caption>Initial outline for Washout, noting dynamic bridges controlled by capture points.</image:caption></image:image><lastmod>2023-07-04T11:46:24+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://natclayton.uk/personal-work-scaffold/</loc><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/20221114215212_1.jpg</image:loc><image:title>20221114215212_1</image:title><image:caption>An alleyway that serves as an introduction to platforming, item discovery and problem solving.</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/20221114215319_1.jpg</image:loc><image:title>20221114215319_1</image:title><image:caption>A death-defying leap to the map exit on a nearby building.</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/20221114215250_1.jpg</image:loc><image:title>20221114215250_1</image:title><image:caption>The grenade puzzle pipe room</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/20221114215230_1.jpg</image:loc><image:title>20221114215230_1</image:title><image:caption>The main elevator courtyard</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/20221114215218_1.jpg</image:loc><image:title>20221114215218_1</image:title><image:caption>A brief platforming foyer before the main courtyard</image:caption></image:image><lastmod>2023-06-17T10:53:49+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://natclayton.uk/personal-work-hermes/</loc><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/20221006163056_1.jpg</image:loc><image:title>20221006163056_1</image:title></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/20221006162923_1.jpg</image:loc><image:title>20221006162923_1</image:title></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/sketch-1.png</image:loc><image:title>sketch</image:title><image:caption>Initial map layout sketch showing spawn rooms and POIs</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/siteb2-1.jpg</image:loc><image:title>siteb2</image:title><image:caption>"Shipping" interior with train platforms and playable roof space.</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/siteb-1.jpg</image:loc><image:title>siteb</image:title><image:caption>"Shipping" facade showing a defensible entrance and cover.</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/mid-1.jpg</image:loc><image:title>mid</image:title><image:caption>Mid, featuring long sightlines, verticality-driven cover and a tunnel under the main street.</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/sitea-1.jpg</image:loc><image:title>sitea</image:title><image:caption>"Reception" POI with an interior combat layout inspired by Hammond Labs</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/layout-1.jpg</image:loc><image:title>layout</image:title><image:caption>Near-final Blockout map overview (without shipping cargo pads)</image:caption></image:image><lastmod>2023-02-07T21:08:28+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://natclayton.uk/minecraft-2/</loc><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/lair.webp</image:loc><image:title>lair</image:title><image:caption>"Lair" battle map</image:caption></image:image><image:image><image:loc>https://natclayton.uk/wp-content/uploads/2022/12/temple.webp</image:loc><image:title>temple</image:title><image:caption>"Temple" battle map</image:caption></image:image><lastmod>2022-12-20T13:01:11+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://natclayton.uk</loc><changefreq>daily</changefreq><priority>1.0</priority><lastmod>2025-07-10T16:37:02+00:00</lastmod></url></urlset>
